On the brink of giving up, Ange is visited by Frederica Bernkastel, the Witch of Miracles. As a spectator of Beatrice's games, Bernkastel offers Ange a chance to not only learn what occurred on Rokkenjima, but also exact revenge on the person who murdered her family. Despite the possibility that her wish will go unfulfilled, Ange accepts the deal and inherits the name of the Golden Witch, allowing her to travel back in time to assist Battler.
This new, spirited alliance provides Battler the conviction to fervently proceed in his uphill battle as the game board continues to transform in unexpected ways.